Whether it’s competitiveness, the desire to complete challenges, or simply the love of games, game-based learning is engaging for learners of all ages, and from all industries.
Interactive eLearning experiences which harbour the potential to enhance a student’s acquisition of applicable, real-world knowledge is conducive to better school performance, believe it or not.
But what’s the science behind game-based learning? And how can brain science and game-based learning work together to improve productivity in the workplace and help students better retain educational material?
What is Game-Based Learning?
Game-based learning within the space of online learning is video gameplay that embodies an educational intent. In broader terms, game-based learning balances the entertaining side of game mechanics with the objective of interweaving educational purposes inside of game dynamics.
Game-based learning environments provide students with social, emotional and cognitive experiences that are compelling, immersive and beneficial to their learning as a result.
Within the context of eLearning, a gaming environment that has students interacting with digital games can continually enforce the player’s belief that they can do better and try again, flipping their failure into their motivation as a learning approach. They intermittently dole out small scale rewards and only allow for deserved success, whilst constantly reinforcing the player’s belief in themselves and their ability to achieve more prizes, to solve the next puzzle, to overcome any obstacles, and to get back to completing learning objectives.
This structure is incredibly effective as a learning experience and in training & supporting players within the zone of proximal development by keeping them engaged and intrigued. Most importantly, games teach players that persistence in the face of failure will eventually lead to success and enjoyment. In so many words, games hold the potential to cultivate an optimistic and motivational learning style throughout a student’s educational path and beyond.
Does Game-Based Learning Work?
Decades of research in development and educational psychology suggest that learning methods and motivational styles characterised by persistence and continuous effortful engagement are key contributors to success and achievement.
How do you measure if game-based learning works? One of the best ways is by its engagement levels.
Vanderbilt University conducted a study involving over 1000 pupils on the merit of gamified learning, focusing in on curriculum-based games for education. The research showed that pupils who used games to learn retained much more information in comparison to those who didn’t.
Teachers also reported a huge boost in general engagement levels in high school students who used game-based learning.
54% of the teachers strongly agreed that game-based training is a must-have in modern learning. Even more substantial is that 92% of the teachers agreed that they would like to use curriculum-based learning games in the future.
If games provide a means of creating this ‘effortful engagement’, students will experience greater success in their online studies. It’s not just game design that works towards a younger student market, as it’s estimated that almost one-third of the global population play mobile games.
While being open to playing a game does not necessarily translate to game-based learning being effective, it proves that people are receptive to game goals, dynamics and mechanics, so placing these structures within a learning pathway helps students to stay motivated and engaged in their studies.
What’s the Science Behind Game-Based Learning?
Game-based learning is concerned with associating learning materials with “motivator chemicals” being released in the brain, through engaging activities.
Endorphins
Endorphins are neurotransmitters that are released in the brain when we get the feeling of satisfaction, success, or general achievement. That positive feeling you get after going for a run, or when you complete a task that has been looming over you, that’s an example of endorphins in action. Gamers get the same euphoric feeling of achievement when they complete computer games.
The bigger the challenge, the bigger the motivation and the bigger the reward is when the final hurdle is reached. This is why gamers spend on average 6 hours a week playing video games, and it’s why 42% of Americans play video games regularly (at least 3 three times per week).
Dopamine
Along with endorphins, dopamine is a feel-good hormone that’s released in the prefrontal cortex when we feel pleasure. This could be as a result of many activities but in the context of gamers, a 2005 study found that the levels of dopamine doubled when gamers played video games.
This means that gameplay has the power to be chemically addictive, simply add in a little education & training and you’ve got yourself one happy learner!
Serotonin
Like dopamine, serotonin is a neurotransmitter that affects your mental health. It affects your mood, memory, sleep quality, libido, appetite and perhaps most importantly, our ability to learn, so it’s important to get lots of it. Luckily, you guessed it, serotonin is released when gaming.
A study showed that children who played one hour of video games per day showed a boost in creativity, focus and positive social behaviour, all things that are essential for our capacity to learn.
Cortisol
Cortisol is a stress hormone. Originally, it’s believed we developed it a long time ago as a way of helping us get out of dangerous situations, yet if we overproduce cortisol, then it can work against us, and even become a danger.
Gaming helps reduce cognitive fatigue, frustration and anxiety, all feelings related to cortisol. An article called ‘The Restorative Effects of Casual Video Game Play’ found that workers who played video games during a break felt recharged and generally better.
Final Word
Gaming is fun but Learning can sometimes be a bit of a grind, so weaving the two together can elevate your online course material to provide an engaging experience. Gaming releases feel-good chemicals such as endorphins, dopamine, and serotonin, while also reducing cortisol levels which places you in the perfect headspace for learning.
When it comes to educating students in a topic of interest, the aim is to create an environment that is conducive to both receiving and retaining information properly.
If converting a lesson into a more playful, game-based form of education can help both increase and decrease the specific brain chemicals required for optimal learning, then it should go without saying that gamified learning will see a gradual rise in eLearning courses as past preconceptions are left to rest and more educational bodies embrace the validity of the learning method.
Increasing engagement levels will help in the fight against The Forgetting Curve, as well as serving as an enticing tool for behaviour change.