We partner with marketing agencies
to serve their clients with branded video games.

Play Video
Microsoft Innovation Award
The Beacons

Case Study – KFC

SELL PRODUCTS THROUGH VOUCHER REDEMPTION

kfc-image-1402-2-800x599

Aim

To create excitement over a new product and to sell product.

Outcome

  • Target hit in less than 2 weeks
  • 22% of people who played used the voucher (reward)
  • Over 854,000 plays

Case Study – Wendy’s

ORGANIC SHARES ON SOCIAL MEDIA

Wendy’s

Aim

To engage clients and connect with social media.

Outcome

  • 70 second average engagement
  • 89% completed game
  • 7% who completed shared on social media
  • 181% more effective than previous video campaign

Case Study – Property Ladder

LEAD GENERATION

Property Ladder

Aim

To promote sponsorship and Facebook shares.

Outcome

  • 78% average game engagement
  • 97% completed game
  • 9% shared on Facebook
TRUSTED BY OVER 9700 CLIENTS AND MARKETING COMPANIES SUCH AS
Nathan Frater
I’ve been using Gamify for my clients and marketing agency and across the board have seen amazing feedback. High quality leads have been generated and I will use again.
Nathan Frater
Founder of Outliers in Orbit
Auckland, New Zealand
Tina Chou
Gamify understands the importance of how to truly connect human to brand, whilst still understanding the nuggets of technological excellence with programmatic/machine learning to ensure your brand’s communications is always relevant.
Tina Chou
OMD Worldwide, Global Agency of the Year
Omnicom Media Group, Europe Director
London, UK
Klara Kuekmann
I love Gamify. As a marketer, I’m seeing shifts in clients wanting to engage with their favourite brands and games are the ones fulfilling this need.
Klara Kuekmann
Derwent Executive, Marketing Coordinator
Sydney, Australia
Scott Bell
Amazing. I would recommend Gamify tools to any marketing agency or any company looking for Branded Games.
Scott Bell,
CEO, Brown Paper Bag Marketing
Auckland, New Zealand
Matt Ellwood
Working with Gamify meant that we did not have to re-invent the wheel when creating a game for our client. The game that we created exceeded all expectations and the support from Gamify was second to none.
Matt Ellwood
True Marketing Group, Creative Technologist
Auckland, New Zealand
Stephanie Delhey
Over 86% of Australians game on a regular basis. Its still a largely untapped market. Games are not ‘Ads’ that ‘take’ our attention but rather something we want to engage with. This is why some of the largest brands in the world continue to use Gamification. Its guaranteed engagement.
Gamification is changing the way we market and Gamify is the one providing the tools.
Stephanie Delhey
Designer / Marketer
Sydney, Australia

Results Driven

Video Games are the world’s favourite past-time with the average person in a 1st world nation spending over 88 minutes a day on video games – more than any other hobby or past-time. The average player age is 36, with 52% of players male and 48% female. Games have been proven time and time again to guarantee more long-term engagement, reward redemption and social shares than any other form of marketing. Be where your client’s attention is.

181% improvement
on Click Through Rates
220% improvement
on Completion and Form Fill-Out Rates
700% improvement
on Redemption Rates

Global Marketing Agencys We’ve Partnered With

True
Dynamo
omd
Outliers In Orbit
99

Heads of Department

John Shannon

John Shannon
Co-Founder / CEO
Co-Founder of Pushpay

Tony Walden

Tony Walden
Co-Founder / Managing Director

Matt Bates

Matt Bates
Marketing Adviser

David Dashward

David Dashward
Financial Adviser

Matt Tan

Matt Tan
Head of Game Design, Australia

Stephen Knighly

Stephen Knighly
Game Adviser
Managing Director of In-game

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