With the advancement and integration of technology into everyday lives, the accessibility and audience reach of games has only skyrocketed in the past 10 years. The Gaming Community, which was once considered a market of mostly young boys has since been proven to be a rather large and diverse group. Current gaming statistics include an average of:
With Male and Female gamers having almost an even share of the market (Males-52%, Females-48%), Along with the average age of a gamer being 36 years old. It has become quite evident that there is a large, varied group of people with a particular stream in which Marketers can reach them like never before. Be where your audience is.
As marketing continues to evolve and adapt, more and more professionals are recognising that in order for a campaign to be a success, the brand needs to step aside and put the spotlight on the customer. Gamify is well aware of this fact and have built their entire business structure around customer happiness being the driving force. Gamify's "Engage and Reward" based campaign model has been a measurably proven success in increasing Customer/Brand interaction and engagement.
Do you want to expand your database? increase customer engagement? build awareness around a new product or service? Why not all the above and more?
Learn more about how Gamify can assist you and your brand.
Implement a new form of marketing campaign that will excite your client, provide trackable analytics and a guaranteed strong ROI. Offer your clients more.
Contact us to learn about our partnership rewards program.
Gamify's campaigns, when compared to some of their client's previous traditional marketing, has proven that Gamification is all about getting "more" out of a campaign.
181% "more" engaging than traditional marketing.
220% "more" click-through rates to website links.
700% "more" reward redemptions.
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