How a popular car brand used gamification at a sporting event to build awareness around their Intelligent Mobility technology.
iSeek Networks is an interactive marketing and media company,
Nissan partnered with iSeek to create an engaging campaign kiosk for the event they were sponsoring, the Fast 5 Netball World Series.
Which is when Gamify was contacted, to help create a game that built awareness around Nissan's Intelligent Mobility technology, while remaining relevant to the sporting event.
Nissan wanted to have a way in which they could both bring awareness to their Intelligent Mobility technology and build
Which is why
The prize pool consisted of 1 grand prize:
- 1 Australian Diamonds Netball Skirt, signed by the entire team. Which was to be announced and awarded just before the grand final.
The interactive kiosk, set up in the entranceway to the event's stadium, had an overwhelming level of engagement.
Across a two day period, there was a long line of participants between each netball game, trying their luck at getting the high score. In fact, there were multiple repeat players, all of them more committed than the last to outdo everyone's score.
The game successfully promoted Nissan's Intelligent Mobility technology and brought forth a large amount of brand engagement.
6 - 65
Player Age Range
100%
Completion Rate
1,014
Total Plays over 2 days
4
Avg. repeat plays
A month-long campaign ran by a fast food chain in New Zealand, that successfully engaged thousands of unique players and over 29,000 plays.
How one the worlds largest fast food chains used gamification to increase the previous year's sales by 106%!
See how a popular online brand gained a better understanding of their Database through "Engage and Reward" Gamification and some friendly competition.