When you think of playing games, what comes to mind? For many people, it's the fun and excitement of self-expression and achievement of goals.
Gamification marketing is the process of gamifying an experience in order to increase user engagement and conversion rates. For gamification to be suc…
The gamification of marketing is a new and innovative way of getting customers to engage with brands and buy products.
The terms gamification and game-based marketing are often used interchangeably by some to make reference to a marketing campaign that is designed for …
Mobile games are currently the biggest contributor to video game usage around the globe. Recent reports show that over 2.3 billion people worldwide ar…
Gamification and Gameful design are too different concepts that are often confused for one another. We at Gamify are passionate about these terms, and…
Gamification has been used across a wide variety of business processes, from sales to training and recruitment strategies, and now, marketing has come…
People of all ages, from children to adults love video games and adding in-game mechanics across different tasks. Educational games offer instant grat…
Adding gamification into your live in-person or virtual event is no doubt a great way for your brand to have fun, and stand out from the competition. …
We at Gamify are all about gamification and having fun with it. “It” being whatever task needs an injection of life put into it in order to see the re…
No one can argue over the power that social media has had in the last decade. With photos, videos, and marketing campaigns going viral, anyone can sha…
While everyone is unique in their own right, there are two main camps that most people fall into when it comes to how they respond to competition.
Gone are the days when the best way to market a business was through TV ads and direct mail. Today's marketers have far more effective options, includ…
Studies show that engaged customers represent a 23% higher share in profitability, revenue, and relationship growth. As a business owner, it's best to…
Whether it be to improve customer loyalty, sales, enterprise, mobile app marketing, or gamified learning, we have a list of the 5 best Gamification so…
So, you think gamification is only for big companies with generous budgets? You'd be surprised at how many fun and engaging gamification examples exis…
When offering a product or service to customers, the importance of Marketing in order to be a success soon becomes clear. The unique forms of Marketin…
Gamification has been widely applied in marketing strategies over the years, yet it can take several forms. Forbes, in 2013 estimated that over 70% of…
In recent years, with the rise of the internet and online marketing, many companies have turned to mobile games in order to boost their marketing camp…
Our top 7 examples of gamification include Headspace, KFC, Under Armour, M&Ms, Starbucks, Nike, & Duolingo. All 7 examples illustrate how gami…
Tesla has unveiled its new Model 3 and Model X cars simultaneously into both the physical and gaming worlds last week.
Hyper-casual games have improved the mobile gaming experience in an unexpected way.
It's estimated that there are about 2.2 billion gamers on this planet; this is about 1/3rd of the total human population! In case you haven't noticed,…
5 Gamification Examples Gamification has been used effectively over a wide-range of different fields. Including fitness, education, productivity and…
We’re in the age of a digital explosion. From digital advertisements in Times Square and billboards along the freeway, to our handheld mobile devices—…
However successful gamification has managed to become from case to case, the process has managed to carry an aura of mystery and uncertainty over the …
Having a branded video game developed for the proliferation of your brand can seem like a daunting task. How do you convert your vision into a functio…
“Drive” is the fourth non-fiction book by Daniel Pink. The book was published on December 29, 2009 by Riverhead Hardcover. In the text, he argues that…
We all know that the use of mobile devices isn’t just becoming a common practice among people of all ages but rather a strongly incorporated tool in a…
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