Flow is a state of deep enjoyment and engagement. It's the apex of gamified learning, where a learner is so deeply immersed in an activity that they l…
While everyone is unique in their own right, there are two main camps that most people fall into when it comes to how they respond to competition.
Whether it’s competitiveness, the desire to complete challenges, or simply the love of games, game-based learning is engaging for learners of all ages…
Whether it be to improve customer loyalty, sales, enterprise, mobile app marketing, or gamified learning, we have a list of the 5 best Gamification so…
In a time when a global pandemic can catch educators off-guard and bring most forms of schooling to a halt, the need for Mobile Learning is now.
5 Gamification Examples Gamification has been used effectively over a wide-range of different fields. Including fitness, education, productivity and…
However successful gamification has managed to become from case to case, the process has managed to carry an aura of mystery and uncertainty over the …
Gamification has become mainstream fare for businesses, brands and consumers. It has found its way into groundbreaking science projects and presidenti…
In 2021, we can expect Gamification to step into a new level of accessibility, functionality and lifestyle integration as it would seem Gamification h…
As we conclude 2018 and look forward to what lay ahead in 2019, lets assess which e-learning trends are going to gain traction in the year ahead.
We’re fast approaching that time of the year when people argue over whether or not Die Hard is a Christmas movie, people overplay “All I want for Chri…
®2022 Gamify. All rights reserved.
Ph 02 8103 4005