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Gamify Blog

Mitchell Denton
Mitch Denton is the Content Strategist & Producer at Gamify. He was born to eat junk food and play video games. He gets to do both in the name of Gamify.

Mitchell Denton

Recent Posts by Mitchell Denton

Gamify's Top 10 favourite Video Games for National Video Games Day

Today is National Video Games Day (Monday, September 12) and here at Gamify, we would be amiss if we didn’t take this opportunity to shine a light on …

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Gamification for Dummies Pt. 1

Being able to use games to influence favorable customer behavior is a skill unto itself. Welcome to Gamification for Dummies.

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10 Favourite Comic-Based Video Games for Comic Book Day

Today is Comic Book Day (September 25th) so Gamify would love to take this opportunity to shine a light on some of our favourite video games adapted f…

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How eLearning and Mobile is a match made in heaven

In a time when a global pandemic can catch educators off-guard and bring most forms of schooling to a halt, the need for Mobile Learning is now.

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Why Game Marketing is the Future of Advertising Campaigns

As a marketer, you should always be seeking new channels to reach and engage with your customers regardless of whether or not your campaigns are strug…

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How to Make the Best Use of Gamification

If you’ve ever collected Air Miles or tried to get to the next level on a computer game, then you’ve experienced gamification - the art and science of…

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Gamify's Star Wars Day Top 10 for May the 4th

Today is Star Wars Day, May the 4th be with you! and here at Gamify, we would be amiss if we didn’t take this opportunity to shine a light on some of …

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Gamify’s Top 10 SuperHero Games for National Superhero Day

Comic books and video games are simply made for each other, but the two mediums do come with diehard fans that will not easily be won over. For as lon…

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Enhancing UX With Gamification Elements

It's estimated that there are about 2.2 billion gamers on this planet; this is about 1/3rd of the total human population! In case you haven't noticed,…

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Gamify’s 10 Favourite Mario Games for National Mario Day

This week is National Mario Day (Tuesday, March 10th), so Gamify would love to take this opportunity to shine a light on some of our favourite Mario v…

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Gamify’s 10 Favourite Pokémon Games for Pokémon Day

Today is officially Pokémon Day (Thursday, February 27th), so Gamify would love to take this opportunity to highlight some of our favourite Pokémon ga…

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Best Fitness Apps in 2020

A lot of people have become victims of quarantine kilos, let’s take a look at some of the best-gamified fitness apps out there that can help you get b…

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Gamification: Expectation vs Reality

However successful gamification has managed to become from case to case, the process has managed to carry an aura of mystery and uncertainty over the …

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The Gamification principles within Daniel Pink's Book, Drive

“Drive” is the fourth non-fiction book by Daniel Pink. The book was published on December 29, 2009 by Riverhead Hardcover. In the text, he argues that…

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Gamer Motivation Framework: Not all games are created equal (part 2)

We all know that the use of mobile devices isn’t just becoming a common practice among people of all ages but rather a strongly incorporated tool in a…

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Game Genre & Statistics: Not All Games Are Created Equal (part 1)

If there has ever been a myth that has been further debunked than any other in 2020, it is that of game campaigns only appealing to young males within…

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You vs Wild Netflix: The Gamification of Television Continues

"Every jungle, desert, mountain that I'm in... every decision is your decision. You're going to dictate what I do." - Bear Gryll’s 

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How to Boost Productivity at the Workplace With Gamification

Looking for ways to up your game when it comes to work productivity? Funnily enough, upping your “game” may just be the answer! (See what I did there?…

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How to Implement Multiscreen Advertising Strategies

People have been dividing their attention between screens at home from as far back as the laptop began to find it’s way into the living room, but the …

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What Video Games do to your Brain - Effects of Gaming

For those of you who have grown up hearing from their parents, “Don’t play that video game for too long, it’ll rot your brain”, let’s take a deep-dive…

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In Game Advertising - Gaming, VR, Pop Culture Intersection

An interesting moment at the intersection of digital entertainment, virtual reality, music, and gaming took place recently. It may just be remembered …

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The Psychology Behind Gamification - Changing User Behaviour

Psychology is present in any activity that requires thought, behavioural patterns and motivation, so just about everything. That means that gamificati…

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Bandersnatch: Gamification in Movies - Gamified Television

Black Mirror: Bandersnatch, looks to be the beginning of a big movement in Gamified home entertainment, which may just be the answer to Netflix’s stro…

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Gamification Mistakes: 7 More Things To Avoid

Gamification, when approached without any prior knowledge or research can lead to flawed decision-making and disastrous outcomes. Underestimating the …

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How your Branded Content can be Fun & Engaging Via Gamification

Between the complete saturation of marketing that consumers deal with on a day-to-day basis, and the overflow of local business competing against your…

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Gamification Mistakes To Avoid: Prevent Waste of Marketing Dollars

Unfortunately, gamification isn’t as simple as throwing in some badges & leaderboards and hoping for the best. It is becoming abundantly clear that th…

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Fortnite's use of Hip-Hop culture - Video Games & Hip Hop Intersection

Intellectual Property has always being a legal topic that has been hard to truly nail down and define. With a gaming giant like Fortnite being the lat…

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Christmas Video Games - Gamify’s Top 10 Favourite

It’s Christmas! And Gamify is getting into the spirit of the season, by giving the gift of listing off our 10 favourite Christmas-themed video games. …

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What's in store for Digital Marketing in 2020 To Influence Buyers?

As 2018 comes to a close and we reflect on what achievements we have reached in digital marketing, the time has come to look forward to next year and …

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