Customer-relationship management (CRM) is an approach to manage a company's interaction with current and potential customers. It uses data analysis ab…
However successful gamification has managed to become from case to case, the process has managed to carry an aura of mystery and uncertainty over the …
“Drive” is the fourth non-fiction book by Daniel Pink. The book was published on December 29, 2009 by Riverhead Hardcover. In the text, he argues that…
We all know that the use of mobile devices isn’t just becoming a common practice among people of all ages but rather a strongly incorporated tool in a…
If there has ever been a myth that has been further debunked than any other in 2019, it is that of game campaigns only appealing to youths and males w…
Gamification marketing is a process. It isn't as simple as slapping your companies branding on a familiar game template and waiting for the numbers to…
"Every jungle, desert, mountain that I'm in... every decision is your decision. You're going to dictate what I do." - Bear Gryll’s
Looking for ways to up your game when it comes to work productivity? Funnily enough, upping your “game” may just be the answer! (See what I did there?…
People have been dividing their attention between screens at home from as far back as the laptop began to find it’s way into the living room, but the …
Gamification has become mainstream fare for businesses, brands and consumers. It has found its way into groundbreaking science projects and presidenti…
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