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The Gamification principles within Daniel Pink's “Drive”

7 Common Gamification Mistakes To Avoid

Unfortunately, gamification isn’t as simple as throwing in some badges & leaderboards and hoping for the best. It is becoming abundantly clear that th…

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Fortnite's use of Hip-Hop culture

Intellectual Property has always being a legal topic that has been hard to truly nail down and define. With a gaming giant like Fortnite being the lat…

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Gamify’s 10 favourite Christmas themed video games

It’s Christmas! And Gamify is getting into the Spirit of the season, by giving the gift of a listicle, in the form of our 10 favourite Christmas theme…

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What's in store for Digital Marketing in 2019?

As 2018 comes to a close and we reflect on what achievements we have reached in digital marketing, the time has come to look forward to next year and …

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How Gamification is helping you with last minute Christmas shopping

At this point in time, if you haven’t done your Christmas shopping you’re probably really starting to feel the squeeze (don’t worry, you’re not alone)…

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8 Technology trends set to transform e-learning

As we conclude 2018 and look forward to what lay ahead in 2019, lets assess which e-learning trends are going to gain traction in the year ahead.

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How to shift Brand perception: Set SMART goals

Brand perception is how consumers view your brand and, although it can be influenced by you, it’s usually not without it’s challenges. What is underst…

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Gamify reviews Brian Burke’s “Gamify”

Being both avid readers and big believers in Gamification enhancing menial tasks, of course we had to read Brian Burke’s “Gamify - How gamification mo…

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Gamify’s 10 Favourite Video Game Ninjas for International Ninja Day

This week is International Ninja Day (Wednesday, December 5th), so Gamify would love to take this opportunity to shine a light on some of our favourit…

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Mobile Gaming now makes up more than 50% of the Global Games Market in 2018

Gaming has quietly infiltrated every area of pop culture and as a result has become a part of our everyday lives also. You don’t think so? Those games…

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