8 Technology trends set to transform e-learning

8 Technology trends set to transform e-learning

As we conclude 2018 and look forward to what lay ahead in 2019, lets assess which e-learning trends are going to gain traction in the year ahead.

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How to shift Brand perception: Set SMART goals

Brand perception is how consumers view your brand and, although it can be influenced by you, it’s usually not without it’s challenges. What is underst…

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Gamify reviews Brian Burke’s “Gamify”

Being both avid readers and big believers in Gamification enhancing menial tasks, of course we had to read Brian Burke’s “Gamify - How gamification mo…

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Gamify’s 10 Favourite Video Game Ninjas for International Ninja Day

This week is International Ninja Day (Wednesday, December 5th), so Gamify would love to take this opportunity to shine a light on some of our favourit…

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Mobile Gaming now makes up more the 50% of the Global Games Market in 2018

Gaming has quietly infiltrated every area of pop culture and as a result has become a part of our everyday lives also. You don’t think so? Those games…

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How the Hospitality Industry and Gamification are a match made in Heaven

Since Gamification’s humble beginnings, it has always lent itself towards the Hospitality industry, albeit the early days were full of trial & error. …

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What are Game Mechanics?

Gamification is built upon game mechanics, proven to motivate and engage users. While I know that sole reliance upon game mechanics is not enough to e…

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How AI is changing the way we approach Digital Marketing

The machines are taking over and we couldn’t be happier. It’s “Name your PC” Day, Nov 20th (seriously, it’s a thing), and Artificial Intelligence is n…

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Why Retailers Should Consider Gamification to Boost Engagement leading up to Christmas

We’re fast approaching that time of the year when people argue over whether or not Die Hard is a Christmas movie, people overplay “All I want for Chri…

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Why you need to focus more on Consumer Intent

We’ve all been taught that to know your key demographic is to know your target audience, even the team here at Gamify are accountable for spreading th…

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